Monday, May 11, 2015

Maker Faire Display Design

Looking at other tables from past makers, I noticed that they all have an eye catching sign and an interactive activity.  I think we should make a noticeable sign to attract people to play the game.


In my design, the main focus is the monitors, where people can play our video game and watch other people play it.  Next to the game is information about it and a large sign.  Because just a simple game might not be enough, I propose that we present other things that we did during the year in Intro to Design, not just the game design part.  We could bring some of our puzzle cubes, CD cars, or cotton ball launchers to add interest.  We could bring the cotton ball launcher materials and explain the project that we had to do, allowing visitors to try as well.
For this game design project, I began as a level editor.  However, due to lack of necessity for this role, I began working with inventor to make parts in the game.  Pallavi and I were able to figure out how to build the coliseum, which is my greatest accomplishment for this project.  I think that we met our original Game Design project goals because we worked together to make a game and will look professional in matching shirts :)  I wish that we had a little more time so that we could improve it further, but otherwise, I am satisfied.
Looking at the game, I think that the little oval enemies should look more like humans and the game should be easier to beat.  Perhaps the player could leave footprints to show where he has been.

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